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​Game Programming
And Rendering Techniques.
Height Map and Parallax Mapping
In this blog, I will explain Adjust UV using HeightMap RayTrace HeightMap to find Occlusions. o.Height = SAMPLE_TEXTURE2D(_PKDMAP,...
Unity Texture Handling
Texture Creation, Scale, Encode, Compress, Saving, Loading, etc. for Unity.
Texture Compression, Format and Sampler
Let's learn about useful compressions, color formats and other texture properties.
Quality Check for Texel Density
A way to visualize Texel Density on Mesh
Vertex Wind
Simulating wind using Vertex displacement
Terrain ground tiling fix
Different techniques to fix tiling effect of textures
Dithering
Dithering is a technique used to give transparent effect to opaque objects
Billboarding Rendering with Axis Constrains
Billboard Rendering with Fixed Axis constrain
Color Space Conversions : RGB, HSL, YUV, CYMK
To have an understanding of different color spaces, their use case and applications, plus code from RGB to HSL or vice versa.
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