top of page
Height Map and Parallax Mapping
In this blog, I will explain Adjust UV using HeightMap RayTrace HeightMap to find Occlusions. o.Height = SAMPLE_TEXTURE2D(_PKDMAP,...
Ashwani Shahrawat
Jun 26, 20241 min read
Â
Â
Â
Unity Texture Handling
Texture Creation, Scale, Encode, Compress, Saving, Loading, etc. for Unity.
Ashwani Shahrawat
Jun 25, 20242 min read
Â
Â
Â
Texture Compression, Format and Sampler
Let's learn about useful compressions, color formats and other texture properties.
Ashwani Shahrawat
Jun 25, 20241 min read
Â
Â
Â
Quality Check for Texel Density
A way to visualize Texel Density on Mesh
Ashwani Shahrawat
Jun 5, 20241 min read
Â
Â
Â
Vertex Wind
Simulating wind using Vertex displacement
Ashwani Shahrawat
Jun 5, 20241 min read
Â
Â
Â
Terrain ground tiling fix
Different techniques to fix tiling effect of textures
Ashwani Shahrawat
Jun 5, 20241 min read
Â
Â
Â
Dithering
Dithering is a technique used to give transparent effect to opaque objects
Ashwani Shahrawat
Jun 5, 20241 min read
Â
Â
Â
Billboarding Rendering with Axis Constrains
Billboard Rendering with Fixed Axis constrain
Ashwani Shahrawat
Jun 5, 20241 min read
Â
Â
Â
Color Space Conversions : RGB, HSL, YUV, CYMK
To have an understanding of different color spaces, their use case and applications, plus code from RGB to HSL or vice versa.
Ashwani Shahrawat
Jun 5, 20242 min read
Â
Â
Â
Rendering 10K Trees faster than Unity
When Static, Dynamic, SRP Batching or GPU Instancing is not enough, There is still hope.
Ashwani Shahrawat
Apr 27, 20231 min read
Â
Â
Â
bottom of page



