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Height Map and Parallax Mapping
In this blog, I will explain Adjust UV using HeightMap RayTrace HeightMap to find Occlusions. o.Height = SAMPLE_TEXTURE2D(_PKDMAP,...
Ashwani Shahrawat
Jun 26, 20241 min read
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Texture Compression, Format and Sampler
Let's learn about useful compressions, color formats and other texture properties.
Ashwani Shahrawat
Jun 25, 20241 min read
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Quality Check for Texel Density
A way to visualize Texel Density on Mesh
Ashwani Shahrawat
Jun 5, 20241 min read
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Vertex Wind
Simulating wind using Vertex displacement
Ashwani Shahrawat
Jun 5, 20241 min read
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